OMG! I loved it so much!!!!!!!!!!! the art style is amazing and the writing is even better!!!!!!!!!! ahhhh i cannot express how much i loved this, not only were the designs for the LI's amazing but for Vil as well! At first i thought we wouldn't see our self but it was a pleasant surprise! Personally my only problem was reading, but that's because of my own issues, i loved the LI's a lot and i hope i get to see more of your work if other are made! Best wishes!!!
Meeting in the Flesh
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this was awesome, im glad i took a chance on it! i didn't expect such a detailed, highly realised game or setting. the little portraits of random customers were so cool and not something most games bother with.
the writing was great, and the characters all endearing in v different ways which i wasn't really expecting; i was anticipating that id have a hard time liking or connecting to nyargh since he looks so inhuman but i immediately was charmed by him! the characters and their problems felt very human(ha) and realistic despite the outlandish setting, but despite that both them and the setting also didn't feel like just typical humans or your average setting; the otherworldly monstrosity stuff felt well integrated into the story and the characters and like an asset, not an afterthought. i kinda got some magical realism vibes from the whole thing!
a really small thing i noticed but was impressed by, you handled having a gender neutral protag really well! most of the time i find in dating sims or the like, a gender neutral protag (as in where the mc's gender/sex isnt referred to, not cases where u have the option to pick ungendered pronouns or wev) is used for the sake of ease or laziness and is executed awkwardly and sticks out, and (though this prob only is smth that bothers or is felt by me lol) instead of making the game inclusive/queer/lgbt/etc, basically eliminates the possibility of a portrayal of same sex/gay relationships. here i felt no awkwardness, it was very unobtrusive - perhaps because Vil already knows the characters that we meet, there were no awkward moments of 'if they aren't assuming the MCs gender from their appearance/gendering me why am i gendering them from it?' etc, or references that only make sense when you assume Vil is a specific gender.
even though we're introduced to the characters midway through their relationship with Vil vs meeting and getting to know them as the MC does, the writing is great at getting across the characters individual personality and relationship with Vil quickly without hitting you over the head with exposition. by the time i got to the honey shop i felt settled into the rhythms of Vil's life, and felt a warm sense of familiarity towards their job and the characters.
really great game, it was enjoyable and interesting! better than many paid ones.
hi i found this randomly (because i love horror dating sims) and i absolutely adore this game. the writing was simply beautiful, to put it lightly, and the characters were just wonderful. everything about this felt very real and soft and comforting and i sincerely thank you for releasing this for the world to enjoy, because i'm definitely going to be replaying it time and time again. yiestol is by far my favorite, so an extra special thank you for him!
i wish you so much luck on any future ventures you choose to take (if any at all) and just know that you have my full support on any of them. <3
someone just happened to recommend this on Reddit and clicking the link was the best decision that my lineage ever made.
Oh wow! We're so flattered and happy that it was promoted on Reddit, and thank you so much for giving our game a try based on that! Word of mouth is the only way we get around at all, so hearing that is really thrilling for us!
We're so glad you enjoyed our game and thank you for the comment!
Oh my gosh, this is truly up my alley in every possible way. I love how good the writing was to really establish the world right off the bat in such an immersive way, all of the monster designs were honestly top tier, the routes were all so compelling in their own ways and you bet i cried for like half an hour at the end of each route (ESPECIALLY Yiestol). Thank you so much for filling this niche that was sorely, sorely needed and for doing it in such a fantastic, enjoyable, and fun way!
(also the Boss mentioning his partners made my little polyamorous heart warm and fuzzy)
Thank you so, so much for this kind review -- it's so wonderful that you enjoyed our game, and we're so grateful for your kind praise! If we could fill a niche and do justice to this sort of subject matter, we couldn't ask for anything better!
And we're very glad that the Boss's love life could speak to something personal for you. We really hoped to reflect the importance and sincerity of all kinds of relationships within our story. c:
As others that played this game, my expectations were blown away after playing the game. I expected it to be more shallow I guess? and for it to feel kinda like a parody. But I was surprised to see the depth that each character has and even the depth of the world itself. I definitely didn't expect the game to be so... cozy? gentle? in dealing with topics that are otherwise pretty gross and horrid.
Yeah, you guys did really well selling this pretty horrifying world that I almost forgot about the "food"... and the fleshfield... and the "ambient smell"... etc.
Also, I was surprised to find that the character I found to be most outlandish was the one with the most normal route. I was kinda scared that something might happen at the end and "jump" at me, but no it was very sweet.
Looking forward to seeing more of you monstrous creations!
We're really glad you enjoyed it -- thank you so much for giving it a go and for the incredibly kind feedback! It's really great to hear that it surpassed expectations for you!
We definitely knew we weren't going to try and make the game scary/shocking for the player -- not that there's anything wrong with a twist or a jump scare in the right game! We hoped in the end that we could just make a sincere story with a setting and characters that could be satisfying for the player, even if they might have a world or nature that's harder to relate to. We're just really happy if that's the experience you had.
And we really appreciate the interest! We're currently in early stages of discussing our next project, which will properly get underway next year. :) Thank you so much for sticking with us!
love love love this, played it like six times and i'm forcing my friends to download it as well
HAHAHAH Thank you so much, both for giving our game so much of your time and for helping to share it! We really hope your friends can enjoy it too!
Wow... This really blew away my expectations. As someone who's a big fan of monster characters that are more than just humans with different skin colors or horns on their head i was immediately drawn to the art on your store page, but i was drawn in more than i could ever have expected when i started playing. The world and characters you've created are really breathtaking and fills a niche i've desperately wanted more content of. My first, and most memorable, path was Yiestol since i have a soft spot for cute monsters with exoskeletons :) While the ending scenes were a bit more... intense than what i'm used to it was still kind of sweet.
I hope you continue to work within the universe you've created, and i'm eagerly awaiting whatever you create next!
(Also the thank-you booklet was a nice touch!)
Aw gosh, we're really thrilled the game could work for you, especially considering Yiestol's route is one of the more challenging ones to sell. Thank you so much for giving it a chance and we're really glad you could enjoy the meaty MITF world!
And we're glad you could enjoy the designs too. We love really abstract non-human monsters, and since we didn't see much of that niche out there in visnovels, indulging ourselves was a no-brainer. We didn't really know if there was any audience out there so we're both incredibly flattered and thrilled to bits that the monsterfuckers came out of the woodwork. :^)
Wow! I've never been as immersed with a game as I have with this one. I was so sad when it finished (especially with Brattan's route, my favorite omggg), I was left wanting more! Would you ever consider making a continuation or will you continue making games that fall into this realm? Thank you so much for this gem of a game!
Thank you so much for the lovely compliments! We're so glad you enjoyed the game and that you enjoyed Brattan's route, it's always so wonderful to hear that someone enjoyed our lil' project! :^)
We don't have plans to continue MITF at this time, but we absolutely do have plans for games in a similar strain! We're in early talks about our next project, so hopefully we'll be able to get some news out there early next year. Thank you so much for the interest and for giving our game a go, it really means so much to us!!
The worldbuilding in this is incredible. Really, really fantastic work.
Thank you so, so much for your high praise! We're so glad the game's world felt immersive and that you enjoyed it -- it really does mean so much to both of us to hear that.
Gah! Ok, so I'm a wimp. I faint at the sight of blood, have a bad reaction to even the thought of bad tastes or smells.... So... the reason I downloaded this was definitely just a boatload of curiosity.
Definitely glad I did!
Of COURSE the first route I pick turns out to be the vore one. Because of course it is. And I'm shamefully curious to know if the whole game's aesthetic is something people are... into? Because despite the packaging, the whole thing was just so... otome. XD So I'm pretty curious to know why the aesthetic is enjoyed, how that interacts with the otome aspect, etc. (I'm sure it'll be different for different people, but still! :O )
Also curious to know- did you have hopes of inspiring people with such curiosity, perhaps even empathy? Did you have any larger goals besides delivering an awesome game?
I've got a lot of curiosity. >>
Anyway, thanks! This was really adorable. Perhaps unsurprisingly, I'm a Nyargh fan. <3
Aah gosh, we're certainly not the easiest game to stomach if you're averse to blood, so thank you for giving us a chance!
As for the appeal of the game, we can't definitely speak for what others want! However, there's been a general trend of monster suitors in media these days, and we also noticed some people wanting to court characters that are a bit more monstrous than the usual werewolves, vampires, zombies, humanoids, etc.
We've both always been interested in horror-leaning elements like monsters, body horror, and creepy atmospheres, as well as dabbling in visual novels here and there. So when we saw a demand that we might be able to fulfill, and that we were both interested in, we figured it would be worth a shot. Though we did have that prospective audience in mind as we started creating Meeting in the Flesh, it was ultimately a project exploring our personal interests and fascinations.
In a similar vein, we just wanted to create characters that were sincere and had relatable motivations, despite the unusual setting. We're glad if we made something that connects with people in that level - it was fundamental to the game design that the monsters were relatable, with their own everyday dreams, motivations and problems.
This is a great game! I'm usually not into romance games unironically, but this one blew me away. The worldbuilding is where this game shines, and the story makes great use of the things established to form unique bonds between the characters. I think the best point this game makes is that looks don't matter. The world felt weird and unsettling at first, but the more I got to know the residents of the city, the more I fell in love with it. Even though much of the story feels like wish fulfillment, I can't say it bothered me. It never took away from the characters' personalities, and the protagonist didn't have a "plot black hole effect" that so many visual novel protagonists tend to have. Everyone was very wholesome and it's a really good game for when you just want to wrap up in a blanket with a cup of tea and get the feels.
(also, I'm glad I turned on mature content! The scenes felt really sweet, and weren't as graphic as I expected them to be)
I don't like to judge a game by it's visuals, because the story is what primarily matters to me, but I have to say, the art was absolutely stunning. The character designs were all interesting and different, and the background art was amazing.
Yiestol's route is definetely my favourite, second is Nyargh's (and the message about prejudice is great with this one! also, fuzzy bee bois), and last is Brattan (his route was fun, but I always had a feeling of "okay, I guess??" going through it. I think his personality just isn't my type)
I recommend it 100%, great work!
Thank you so much for the kind comment! We were always aiming for a soft contrast between the city's grotesque aspects and its softer, more wholesome core, so we're very glad that it reads as a coherent and pleasant package!
(As for the mature scenes, we're very glad they didn't come across as overbearing! There's a general shortage of games that go all the way with romance scenes, but we also thought being too lurid would take away from the emotional cores. We're really pleased if we've managed to hit a reasonable balance!)
Wow, this is a great game! The worldbuilding especially blew me away; I think this game has the best worldbuilding I've ever seen in something of its length. I really enjoyed the little details like the earthwhale and the punishment salt that had nothing to do with the romance but made the world feel more like a living, breathing place.
The protagonist was delightful. She's optimistic and emotionally literate and kind without falling too much into the generic otome protagonist trope. And like the rest of the characters, she's a great blend of monstrous-yet-relatable, rushing not to be late to work one moment and thinking of blood salt as a delicacy the next. Thank you for writing this game and releasing it for free, it was a really memorable experience!
Thank you so much for this really kind comment, and for giving our game a try!
We're both glad you enjoyed the game's worldbuilding, and particularly that Vil as a character felt relatable while still being a character in their own right. It definitely mattered to us that playing them didn't feel frustrating and that they said things the player might want to say, so we're really glad if we managed that at all. :)
!! We're so happy you enjoyed the game, and thank you so much for this review! It's extremely kind and also really balanced feedback -- and a masterclass in puns, it'd be such a joy to read even if we weren't the creators :^)
We really appreciate the time you spent playing this game and for reviewing us! Word of mouth is the only way we get around, so this is really flattering and support we're incredibly grateful for.
i absolutely love this game, and i'm totally obsessed with yiestol! i did his route first and had a hard time not automatically doing it again when i played through for the other routes. it was almost instinctive to just fall into him all over again, haha. this game kicked my depression out the window for a little bit with fuzzy bee goodness that squeezed my heart and a writing style that kept me captivated until it was early morning hours! ❤ i'm so glad i accidentally stumbled upon this ❤ ❤ i'll probably be replaying it for a long time to come! thank you for this wonderful game!
Aw gosh, honestly, thank you so much for this! Your praise is so immensely kind! We're both so happy you enjoyed Yiestol and that playing our game was enjoyable for you; that's all we really made it for. Thank you so much for taking the time to write to us and brighten our day too! It really means a lot to us.
i luv it!!!! the world building in this game is so unique and interesting that i found myself being completely enamoured with it. even if the romance were completely exempt from this game i think i would still adore it all the same! that being said each route is so lovely and the endings really stick with you! nyargh was my fav from the beginning and after playing through all the routes i think his route was my fave as well!! but each character is so lovable and interesting!
Thank you so much for playing our game! Gosh, this is such a kind review! We're just really glad you enjoyed the experience, and we're really happy we could deliver something that will hopefully be memorable. Thank you so much for taking the time to try out our game, and for letting us know what you thought of it! :)
Nyargh is such a sweetheart? I love him so much! Initially I didn't really want to play his route since I couldn't even understand what his body was supposed to be (it put me off, lol), but after playing it, I adored him the most. Of course Yiestol and Brattan are sweethearts too, but Nyragh has a special place in my heart.
Hi maason! Thank you so much for trying our game and especially for giving Nyargh a chance! We're so glad that his story paid off for you, and that you had a good experience overall!
Nyargh was a great route to work on, but even we weren't entirely sure whether it would be too hard a sell. It's just really uplifting that people are willing to give it a go and see what's there. :)
We're really grateful you took the time to share your experience and feedback, hearing this sort of thing not only means a lot to us, it's really useful for the future!
This was so different from anything I've played before, and I really enjoyed it!
The backgrounds and character art are really well done and consistent with the setting, and all of the routes are well written. I liked that all of the characters and their storylines are so different from one another, but they were all still nice to and cared about Vil.
The routes felt a lot more complex and deeper than I thought they'd be and I was thinking about the first route I played (Yiestol) for a while after I finished playing.
Thank you for making this and sharing it!
Oh, thank you so much! We're really glad you enjoyed it, and hearing that it was a unique experience for you is really special, high praise. We're really glad that all the routes had something of interest! We hoped we could offer stories that could take full advantage of the open setting and the different ways these monsters all live, so we 're just happy if any of that intention made it into the finished product.
Thank you so much for trying out our game and taking the time to let us know how it went for you, feedback is everything to us with this being our first game! :D
this was adorable and I recced it to my friends
I love all the love interests, I can't choose a fave
Thank you so much for the sweet message! We're really glad you liked it enough to share it with your friends, and we're really happy you found something to like in all the suitors. o/
My fave Brattan was everything I thought he would be, with an entirely unexpected story, Yiestol gave me a bit of a surprise (cant say cuz of spoilers)- but Nyargh was an utterly delightful surprise, and honestly my favourite route just from how cosy, fluffy and nice it was. Kudos for the lovely little game! And a really well done making this game suitably unsettling and disturbing but still lovely and fluffy!
Thank you so much! We're so glad Brattan didn't disappoint, and we're thrilled to hear that Nyargh came as a pleasant surprise, that's so wonderful! With sending the characters off in wildly different routes we did worry a bit about how hard the sell would be on some of them, so we're just super glad if nothing was too much of a deterrent and that you enjoyed the game as a whole! Thank you so much for playing and for your kind compliments, it really means a lot to us to hear. ❤
Absolutely loved the game, the amount of effortless world building you guys managed to pull off in a short amount of time without it feeling overbearing or like a textbook is crazy! I really loved the characters and I felt like all three of the romance routes (and the others) were all easy to empathize with and really full of depth. The art was beautiful and really meshed with the story, I especially love how unique the romance-able characters' designs were while still being easy to empathize with. Congrats on release! PS I need one of Nyargh's bees!
Thank you so much squaredprince! We're so glad you enjoyed it, and it's especially really great to hear that the characters felt complete and the world felt immersive for you, because we couldn't hope for sweeter praise. Thank you for the congrats and well-wishes too, if we could send you gift basket bees we absolutely would! :>
Fantastic job, guys. Congratulations on release!
Thank you so much SC, your support and promo-ing our materials throughout has really meant the world to us!
loved the demo & i absolutely love the finished product. although i was motivated entirely by nyarg's design when i chose his path first, it wound up really resonating with me on a personal level & i'm thrilled! all three lads are so unique & wonderful in their own way & i'm so glad this game exists! thank you for making it & i'm very excited for whatever you all wind up making next!
Thank you so much, Kelly! I'm really glad that even beyond Nyargh's design, there was something there that was meaningful to you. That's exactly what we wanted to go for really - monsters with a down-to-earth story, sharing moments together in their creepy world. I'm so glad you enjoyed it, especially because you've been with us from the jump, so it's a great assurance to know we didn't let you down! We're both going to have a sleep and then think about what our future holds next. ❤
I like the look of the characters and it seems like it will be fun but the large text box on the side is rather irritating :/
Hey there! I completely understand that being totally out of the norm for a visual novel; honestly it's a product of necessity because of the prose-heavy format of our game. We'll definitely look at striking a different balance in future games, but I hope you can still enjoy it! If at any time you want to hide the text box and just have a look at the environment, we have a text box hide button in the bottom mini-menu. o/
no no it's just better if the text box is at the bottom because on the side it's very distracting :/ I know it's already finished and you probably just want to relax now but would it be possible in the future to choose to have it on the side or on the bottom?I mean, you don't HAVE to since it's only me that is bothered by it. also are there cg's??
I'm afraid it's probably not very feasible, just because the volume of work required would be really considerable and it may impact all kinds of other aspects of the game's appearance -- character positioning, text display and so on would be very poor without really heavy modifications, more than we can really afford to commit at this time. The conditions of making this game were a bit unique in that way!
I'm sorry for the inconvenience! It may seem like it would be distracting, but while we're a short game, we have a large body of text, written almost in novella format. It's like having a page next to the illustration.
The game does have CGs! There are five or so CGs that occur regardless of branches, and each story branch has 3 unique CGs each. The PG-13 scenes and the R scenes are roughly the same, though the PG-13 CGs are edited into a more tasteful form, with less suggestive imagery. :)
Loved the game, its so satisfying to see a completely diffent and original universe! And Yiestol is just way too pretty, i never thought i'd see a "monster"that looks so much like a model.
ps: fluffy bees is such wholesome content.
Aw gosh, thank you so much for the kind compliments laiscorb! We're so sorry it took so long to get back to you, but we're really glad you enjoyed it so far and approve of Yiestol! It's always really exciting for us when someone has a favourite monster. :}
We have a planned release in early 2019 for the full game, so we hope you'll enjoy the complete version with us then!
Oh my, the theme of "personality beyond the surface" is taking an amazing storytelling and satisfiying my monstrous self here xD
This alpha really made my day! Not only is the game exceptionally creative, but it is done extremely well too. Art and text are cohesive so that the player really enters this strange universe, becoming Vil and apart of the story you guys are trying to create. Nyargh, Brattan, and Yiestol all seem like well developed characters (from the little we get to see of them) and I am absolutely smitten with each of them for different reasons. As salty as I am for not being able to play their routes yet, it only fuels me to keep an eye out for the Beta. I can see great things from this little gem of a game.
I absolutely love what you all have so far! The characters are super lovable and I am already pretty attached to them all after just the demo. The art is great as well! Definitely keep up the good work all of you! Also, another small note, I appreciate the idea of having a toggle for the rated R content, because it makes this sim even more open to people with different preferences and age groups too!
Awww gosh, thank you so much for the kind compliments and for your support, this is such a sweet message. We're really glad the game appeals to you and that you enjoyed what you saw so far!
It's also really encouraging to hear the R-rating toggle sounds like a good idea to you too. We knew our visuals and content might be a little niche, so we wanted to make sure everyone felt like they could try it if they liked the look of it.
We'll do our best to keep our nose to the grindstone and hopefully produce a complete game that won't disappoint!
i love the illustrations of this game and how its not an ordinary visual novel! The characters are amazing, Yiestol has to be my favourite though. I can't wait for this to be finished and am looking forward to it!
That's incredibly flattering to hear! Thank you so much for your kind compliments and feedback, we're really glad that you enjoyed the demo and liked the overall flavour of the game! (And aw, Yiestol would definitely blush if his chitinous shell allowed him to.)
there is a pc zip and mac zip but thru the actual itch.io browser its "unavailable for windows"
I seem to have made a small error while uploading v2 of the demo and marked the game unavailable for PC and Mac! I think the issue should be fixed now, thank you so much for the pointer!
I love it. I love that it's not the typical cutesy VN, and I love the style of writing. I'm going to write about this in my indie game blog (if that's okay) and I'll share a link when it's finished! :) I can't wait to see more.
Oh gosh, thank you so much! We're really happy that we seem to have hit the right horror-mundane balance we were aiming for, and that people enjoy it. We absolutely welcome any write-ups, of course; we'd be really grateful for the time and effort put into it, and we'd love to see it when it's done!
Oh wow, thank you so much for the article! It's incredibly flattering and we're really glad you enjoyed what you saw. We're also very appreciative of the promotion to your readers. I hope it's okay that we've queued your post for our developer tumblr as well!
I *really* enjoyed what you have of this game so far, and am interested in the end product! I think it's written very well and I really like the world building. It makes me want to learn more about how this world works and it's characters. I also really love the art, very creative! Can't wait to come back and play this again when it's finished! :D
Aw gosh, thank you so much for the kind praise and encouragement! We're so happy that you enjoyed the art and the story, and we really hope the final work will live up to expectations and deliver an experience that matches the demo. We're going to keep doing our best and will definitely keep you updated on our progress! :)